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Roblox Lua Scripts Pastebin
--Instructions Copy and paste into script builder, |
--Put two names into 'YOURNAME', and 'THE VICTIM' (One of them doesn't have to be you) |
--This Script Makes two players in your game. Well. I think its in the title ;D |
---------------------------------------------------------------------------------------- |
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) |
local funcw = Instance.new('Weld') |
funcw.Name = zName |
funcw.Parent = zParent |
funcw.Part0 = zPart0 |
funcw.Part1 = zPart1 |
if (zCoco true) then |
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) |
else |
funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) |
end |
return funcw |
end |
function fun(n1, n2) |
pcall(function() |
t1 = game.Players[n1].Character.Torso |
t2 = game.Players[n2].Character.Torso |
t2.Parent.Humanoid.PlatformStand = true |
t1['Left Shoulder']:Remove() |
ls1 = Instance.new('Weld') |
ls1.Parent = t1 |
ls1.Part0 = t1 |
ls1.Part1 = t1.Parent['Left Arm'] |
ls1.C0 = CFrame.new(-1.5,0,0) |
ls1.Name = 'Left Shoulder' |
t1['Right Shoulder']:Remove() |
rs1 = Instance.new('Weld') |
rs1.Parent = t1 |
rs1.Part0 = t1 |
rs1.Part1 = t1.Parent['Right Arm'] |
rs1.C0 = CFrame.new(1.5,0,0) |
rs1.Name = 'Right Shoulder' |
t2['Left Shoulder']:Remove() |
ls2 = Instance.new('Weld') |
ls2.Parent = t2 |
ls2.Part0 = t2 |
ls2.Part1 = t2.Parent['Left Arm'] |
ls2.C0 = CFrame.new(-1.5,0,0) |
ls2.Name = 'Left Shoulder' |
t2['Right Shoulder']:Remove() |
rs2 = Instance.new('Weld') |
rs2.Parent = t2 |
rs2.Part0 = t2 |
rs2.Part1 = t2.Parent['Right Arm'] |
rs2.C0 = CFrame.new(1.5,0,0) |
rs2.Name = 'Right Shoulder' |
t2['Left Hip']:Remove() |
lh2 = Instance.new('Weld') |
lh2.Parent = t2 |
lh2.Part0 = t2 |
lh2.Part1 = t2.Parent['Left Leg'] |
lh2.C0 = CFrame.new(-0.5,-2,0) |
lh2.Name = 'Left Hip' |
t2['Right Hip']:Remove() |
rh2 = Instance.new('Weld') |
rh2.Parent = t2 |
rh2.Part0 = t2 |
rh2.Part1 = t2.Parent['Right Leg'] |
rh2.C0 = CFrame.new(0.5,-2,0) |
rh2.Name = 'Right Hip' |
local d = Instance.new('Part') |
d.TopSurface = 0 |
d.BottomSurface = 0 |
d.CanCollide = false |
d.BrickColor = BrickColor.new('Medium stone grey') |
d.Shape = 'Ball' |
d.Parent = t1 |
d.Size = Vector3.new(1,1,1) |
local dm = Instance.new('SpecialMesh') |
dm.MeshType = 'Sphere' |
dm.Parent = d |
dm.Scale = Vector3.new(0.4,0.4,0.4) |
fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) |
d2 = d:Clone() |
d2.Parent = t1 |
fWeld('weld',t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) |
local c = Instance.new('Part') |
c.TopSurface = 0 |
c.BottomSurface = 0 |
c.CanCollide = false |
c.BrickColor = BrickColor.new('Pastel brown') |
c.Parent = t1 |
c.formFactor = 'Custom' |
c.Size = Vector3.new(0.4,1.3,0.4) |
cm = Instance.new('CylinderMesh') |
cm.Parent = c |
a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) |
c2 = d:Clone() |
c2.BrickColor = BrickColor.new('Medium stone grey') |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) |
c2.Parent = t1 |
fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) |
local bl = Instance.new('Part') |
bl.TopSurface = 0 |
bl.BottomSurface = 0 |
bl.CanCollide = false |
bl.BrickColor = BrickColor.new('Pastel brown') |
bl.Shape = 'Ball' |
bl.Parent = t2 |
bl.Size = Vector3.new(1,1,1) |
local dm = Instance.new('SpecialMesh') |
dm.MeshType = 'Sphere' |
dm.Parent = bl |
dm.Scale = Vector3.new(1.2,1.2,1.2) |
fWeld('weld',t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) |
local br = Instance.new('Part') |
br.TopSurface = 0 |
br.BottomSurface = 0 |
br.CanCollide = false |
br.BrickColor = BrickColor.new('Pastel brown') |
br.Shape = 'Ball' |
br.Parent = t2 |
br.Size = Vector3.new(1,1,1) |
local dm = Instance.new('SpecialMesh') |
dm.MeshType = 'Sphere' |
dm.Parent = br |
dm.Scale = Vector3.new(1.2,1.2,1.2) |
fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0) |
local bln = Instance.new('Part') |
bln.TopSurface = 0 |
bln.BottomSurface = 0 |
bln.CanCollide = false |
bln.Shape = 'Ball' |
bln.Parent = t2 |
bln.Size = Vector3.new(1,1,1) |
local dm = Instance.new('SpecialMesh') |
dm.MeshType = 'Sphere' |
dm.Parent = bln |
dm.Scale = Vector3.new(0.2,0.2,0.2) |
fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) |
local brn = Instance.new('Part') |
brn.TopSurface = 0 |
brn.BottomSurface = 0 |
brn.CanCollide = false |
brn.Shape = 'Ball' |
brn.Parent = t2 |
brn.Size = Vector3.new(1,1,1) |
local dm = Instance.new('SpecialMesh') |
dm.MeshType = 'Sphere' |
dm.Parent = brn |
dm.Scale = Vector3.new(0.2,0.2,0.2) |
fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) |
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) |
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) |
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) |
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) |
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) |
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) |
if t1:findFirstChild('weldx') ~= nil then |
t1.weldx:Remove() |
end |
we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) |
n = t2.Neck |
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) |
end) |
coroutine.resume(coroutine.create(function() |
while wait() do |
for i = 1,6 do |
we.C1 = we.C1 * CFrame.new(0,-0.3,0) |
wait() |
end |
for i = 1,6 do |
we.C1 = we.C1 * CFrame.new(0,0.3,0) |
wait() |
end |
end |
end)) |
end |
fun('Teqii', 'THE VICTIM') |
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